Thread: [c++]Requesting a mentor, creating 2D game engine

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    [c++]Requesting a mentor, creating 2D game engine

    I am pretty new to c++ but I have been programming for about a year so I know the theory (mostly). I have been developing a game in ruby for a while so I have a plan on how to do this. I want to create a 2d rpg engine in c++ but I run into too many problems, so I fear that I wont ever finish. I was hoping someone would accept to help me by answering my questions. I am thinking over msn og gmail or yahoo or another chat.

    I am not sure which IDE we should use, so I will leave that up to the mentor. It is important to me that the engine is built from as little as possible aka using as few libraries etc. as possible. If someone takes on this job and completes I will pay him over PayPal if my economy allows it. Thanks

  2. #2
    Master Apprentice phantomotap's Avatar
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    Why have one mentor when you can pick the brains of all of the finest C++ programmers around?

    These books? Read them. Do all the exercises.

    When you do have question, read the text at the included link and then ask for help.

    Congratulations. You are being mentored by dozens of exceptional programmers.

    Soma

    Accelerated C++
    The C++ Standard Library
    Effective C++
    More Effective C++
    Effective STL
    Exceptional C++
    More Exceptional C++
    Exceptional C++ Style
    C++ Templates
    C++ Template Meta-programming

    How To Ask Questions The Smart Way

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    True, but I learn much faster from an actual person, plus the chance that all my questions will be answered in these books are very small. I am reading too, absolutely and I will check out those titles. However, if someone would help me trough this and get some money in exchange (hopefully) then it would be appreciated

    /Goes to read more while waiting for a new reply

  4. #4
    Master Apprentice phantomotap's Avatar
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    the chance that all my questions will be answered in these books are very small.
    O_o

    Questions strictly relevant to C++? ^_^;

    Soma -> taking all bets

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    xD You got me there. What I meant to say however was that while a very particular set of questions arise while doing this. 50% of the questions will probably disappear in thin air if I read trough all those books but the other half will still be there.

  6. #6
    Registered User ~Kyo~'s Avatar
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    I would reccomend allegro for graphics. It handles alot of things for you, but there is still alot you need to code for a game engine. Even my very first simple game with no graphics all text based was 8000+ lines or so. Write some smaller games maybe each implementing one or two things that can be used in your final goal. Collision detection for instance could be with something as simple as pong and the trick is you get little games along the way. You are taking on a beast of a project, not that it can not be done, but it has alot more ins and outs than what you might be thinking at this point.

  7. #7
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    True, but I learn much faster from an actual person
    I'm afraid you won't find much of that on this forum. We are all little bots that live in your monitor (you have a roomy CRT right?)

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